Socket Programming:
Sockets provide
the communication mechanism between two computers using TCP. A client program
creates a socket on its end of the communication and attempts to connect that
socket to a server.
When the
connection is made, the server creates a socket object on its end of the
communication. The client and server can now communicate by writing to and
reading from the socket.
The
java.net.Socket class represents a socket, and the java.net.ServerSocket class
provides a mechanism for the server program to listen for clients and establish
connections with them.
The following
steps occur when establishing a TCP connection between two computers using
sockets:
·
The
server instantiates a ServerSocket object, denoting which port number
communication is to occur on.
·
The
server invokes the accept() method of the ServerSocket class. This method waits
until a client connects to the server on the given port.
· After
the server is waiting, a client instantiates a Socket object, specifying the
server name and port number to connect to.
· The
constructor of the Socket class attempts to connect the client to the specified
server and port number. If communication is established, the client now has a
Socket object capable of communicating with the server.
· On
the server side, the accept() method returns a reference to a new socket on the
server that is connected to the client's socket.
After the
connections are established, communication can occur using I/O streams. Each
socket has both an OutputStream and an InputStream. The client's OutputStream
is connected to the server's InputStream, and the client's InputStream is
connected to the server's OutputStream.
TCP is a twoway
communication protocol, so data can be sent across both streams at the same
time. There are following usefull classes providing complete set of methods to
implement sockets.
ServerSocket Class Methods:
The java.net.ServerSocket class
is used by server applications to obtain a port and listen for client requests
The ServerSocket class has four constructors:
SN
|
Methods with Description
|
1
|
Public ServerSocket (int port) throws IOException
Attempts to create a server socket bound to the specified port. An exception occurs if the port is already bound by another application. |
2
|
Public ServerSocket
(int port, int backlog) throws IOException
Similar to the previous constructor , the backlog parameter specifies how many incoming clients to store in a wait queue. |
3
|
Public
ServerSocket (int port, int backlog, InetAddress address) throws IOException
Similar to the previous constructor, the InetAddress parameter specifies the local IP address to bind to. The InetAddress is used for servers that may have multiple IP addresses, allowing the server to specify which of its IP addresses to accept client requests on |
4
|
Public ServerSocket () throws
IOException
Creates an unbound server socket. When using this constructor, use the bind() method when you are ready to bind the server socket |
If the ServerSocket constructor does
not throw an exception, it means that your application has successfully bound
to the specified port and is ready for client requests.
Here are some of the common methods
of the ServerSocket class:
SN
|
Methods with Description
|
1
|
Public int getLocalPort ()
Returns the port that the server socket is listening on. This method is useful if you passed in 0 as the port number in a constructor and let the server find a port for you. |
2
|
Public Socket accept () throws
IOException
Waits for an incoming client. This method blocks until either a client connects to the server on the specified port or the socket times out, assuming that the time-out value has been set using the setSoTimeout() method. Otherwise, this method blocks indefinitely |
3
|
Public void setSoTimeout(int
timeout)
Sets the time-out value for how long the server socket waits for a client during the accept(). |
4
|
Public void bind (SocketAddress
host, int backlog)
Binds the socket to the specified server and port in the SocketAddress object. Use this method if you instantiated the ServerSocket using the no-argument constructor. |
When the ServerSocket invokes accept
(), the method does not return until a client connects. After a client does
connect, the ServerSocket creates a new Socket on an unspecified port and
returns a reference to this new Socket. A TCP connection now exists between the
client and server, and communication can begin.
Socket Class Methods:
The java.net.Socket class
represents the socket that both the client and server use to communicate with
each other. The client obtains a Socket object by instantiating one, whereas
the server obtains a Socket object from the return value of the accept()
method.
The Socket class has five
constructors that a client uses to connect to a server:
SN
|
Methods with Description
|
1
|
Public Socket(String host, int
port) throws UnknownHostException, IOException.
This method attempts to connect to the specified server at the specified port. If this constructor does not throw an exception, the connection is successful and the client is connected to the server. |
2
|
Public Socket(InetAddress host,
int port) throws IOException
This method is identical to the previous constructor, except that the host is denoted by an InetAddress object. |
3
|
Public Socket(String host, int
port, InetAddress localAddress, int localPort) throws IOException.
Connects to the specified host and port, creating a socket on the local host at the specified address and port. |
4
|
Public
Socket(InetAddress host, int port, InetAddress local Address, int local Port)
throws IOException.
This method is identical to the previous constructor, except that the host is denoted by an InetAddress object instead of a String |
5
|
Public Socket()
Creates an unconnected socket. Use the connect() method to connect this socket to a server. |
When the Socket constructor returns,
it does not simply instantiate a Socket object but it actually attempts to
connect to the specified server and port.
Some methods of interest in the
Socket class are listed here. Notice that both the client and server have a
Socket object, so these methods can be invoked by both the client and server.
SN
|
Methods with Description
|
1
|
Public void connect (SocketAddress
host, int timeout) throws IOException
This method connects the socket to the specified host. This method is needed only when you instantiated the Socket using the no-argument constructor. |
2
|
Public InetAddress getInetAddress
()
This method returns the address of the other computer that this socket is connected to. |
3
|
Public int getPort()
Returns the port the socket is bound to on the remote machine. |
4
|
Public int getLocalPort()
Returns the port the socket is bound to on the local machine. |
5
|
Public SocketAddress
getRemoteSocketAddress ()
Returns the address of the remote socket. |
6
|
Public InputStream getInputStream ()
throws IOException
Returns the input stream of the socket. The input stream is connected to the output stream of the remote socket. |
7
|
Public OutputStream getOutputStream
() throws IOException
Returns the output stream of the socket. The output stream is connected to the input stream of the remote socket |
8
|
public void close() throws
IOException
Closes the socket, which makes this Socket object no longer capable of connecting again to any server |
InetAddress Class Methods:
This class represents an Internet
Protocol (IP) address. Here are following usefull methods which you would need
while doing socket programming:
SN
|
Methods with Description
|
1
|
Static InetAddress getByAddress (byte[]
addr)
Returns an InetAddress object given the raw IP address . |
2
|
Static InetAddress
getByAddress(String host, byte[] addr)
Create an InetAddress based on the provided host name and IP address. |
3
|
Static InetAddress
getByName(String host)
Determines the IP address of a host, given the host's name. |
4
|
String getHostAddress ()
Returns the IP address string in textual presentation. |
5
|
String getHostName ()
Gets the host name for this IP address. |
6
|
Static InetAddress InetAddress getLocalHost
()
Returns the local host. |
7
|
String toString ()
Converts this IP address to a String. |
Socket Client Example:
The following GreetingClient is a
client program that connects to a server by using a socket and sends a
greeting, and then waits for a response.
// File Name GreetingClient.java
import java.net.*;
import java.io.*;
public class GreetingClient
{
public static void main(String [] args)
{
String serverName = args[0];
int port = Integer.parseInt(args[1]);
try
{
System.out.println("Connecting to "
+
serverName
+ " on port” + port);
Socket client = new Socket (serverName, port);
System.out.println("Just connected to "
+ client.getRemoteSocketAddress());
OutputStream
outToServer = client.getOutputStream();
DataOutputStream
out =
new DataOutputStream(outToServer);
out.writeUTF ("Hello from”
+
client.getLocalSocketAddress());
InputStream
inFromServer = client.getInputStream ();
DataInputStream
in =
new DataInputStream(inFromServer);
System.out.println ("Server says" +
in.readUTF());
client.close ();
} catch (IOException e)
{
e.printStackTrace
();
}
}
}
Socket Server Example:
The following GreetingServer program
is an example of a server application that uses the Socket class to listen for
clients on a port number specified by a command-line argument:
// File Name GreetingServer.java
import java.net.*;
import java.io.*;
Public class GreetingServer extends Thread
{
Private ServerSocket serverSocket;
Public GreetingServer (int port) throws IOException
{
serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(10000);
}
Public void run ()
{
while(true)
{
try
{
System.out.println ("Waiting for client on port " +
serverSocket.getLocalPort() + "...");
Socket server = serverSocket.accept();
System.out.println("Just connected to "
+ server.getRemoteSocketAddress());
DataInputStream
in =
new DataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStream
out =
new DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for
connecting to "
+
server.getLocalSocketAddress() + "\nGoodbye!");
server.close();
} catch (SocketTimeoutException s)
{
System.out.println ("Socket timed out!");
Break;
} catch (IOException e)
{
e.printStackTrace ();
Break;
}
}
}
Public static void main (String [] args)
{
int port = Integer.parseInt(args[0]);
try
{
Thread t = new GreetingServer (port);
t.start ();
} catch (IOException e)
{
e.printStackTrace ();
}
}
}
Compile client and server and then
start server as follows:
$ java GreetingServer 6066
Waiting for client on port 6066...
Check client program as
follows:
$ java GreetingClient localhost 6066
Connecting to localhost on port 6066
Just connected to localhost/127.0.0.1:6066
Server says Thank you for connecting to /127.0.0.1:6066
Goodbye!
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